Release Notes for 2/15/2024

CounterStrike2

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2024/02/17
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[ 动画 ]
  • 修复了攀爬梯子时的动画。
  • 修复了装备界面探员挥舞电击枪的问题。
  • 修复了在队伍介绍中手持廓尔喀刀的动画。
[ 观看 ]
  • spec_lock_to_accountid和spec_lock_to_current_player命令现在可用于解说/观察者。
  • spec_player和spec_goto现在可以在CSTV和demo回放中工作。
  • TV_secure_bypass服务器设置现在允许将HLAE观察者连接到VAC安全CSTV服务器。
[ 游戏 ]
  • 在死亡竞赛中,每次出生都能购买电击枪。如果不在随机武器模式,电击枪会被重新购买。
  • 在死亡竞赛中,在一次生命中获得第二次电击枪击杀时将获得双倍积分。
  • 当回档或者错误使用了战术暂停而不是技术暂停时,可使用服务器端命令mp_modify_timeouts增加/减少CT/T队伍的战术暂停。
[ 日志 ]
  • 现在热身开始和热身结束将在游戏服务器日志中产生日志消息。
  • 游戏服务器日志记录伤害时不再有舍入误差。
[ 杂项 ]
  • 当客户端帧率低或不稳定时,改善了视图模型动画的平滑性。
  • 修复了基于扫描码的按键绑定实现问题,绑定现在独立于输入区域。
  • 新增了HUD元素的性能诊断,可以在游戏设置菜单中配置(“遥测”)。
  • 修复了没有连接Steam的情况下有时无法连接到本地练习服务器的问题。
  • 修复了竞技比赛结束时段位动画的问题。
  • 修复了狙击枪瞄准镜的性能故障,调整了视觉处理。(增加了鱼眼效果)
  • 各种性能改善。
[ 地图 ]
殒命大厦:
  • 修复了B点空调室外机附近的投掷物碰撞模型。
  • 修复了T出生点立柱的碰撞模型,以防止C4可能被扔到不可及处。
核子危机:
  • 调整了通风口入口附近的碰撞模型,以防止玩家的脚部穿过。
  • 改善了铁板下门网格的碰撞。
阿努比斯:
  • 在 T 出生点附近添加并移除了梯子。
  • 修复了几个炸弹被扔到地图外的地方。
死亡游乐园:
  • 碰撞模型改善。
  • 修复了一些消失的网格。

[ ANIMATION ]
  • Fix for animations when climbing ladders
  • Fix for menu agents wielding tasers
  • Fix for Kukri knife hold animation during team intro sequence
[ SPECTATING ]
  • spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
  • spec_player and spec_goto now works in CSTV and demo playback
  • tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
[ GAMEPLAY ]
  • In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
  • In Deathmatch, getting a second Zeus kill in the same life will earn double points
  • mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
[ LOGGING ]
  • Start of warmup and end of warmup will now produce a log message in the game server log
  • Reported damage no longer has a rounding error when reported in the game server log
[ MISC ]
  • Improved viewmodel animation smoothness when client framerates get low or unstable
  • Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
  • Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
  • Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
  • Fix for sometimes failing to connect to a local practice server without Steam connectivity
  • Fixed a bug with Skill Group animation at the end of competitive matches
  • Fixed sniper scope performance hitch and adjusted visual treatment.
  • Various performance improvements

[ MAPS ]
Vertigo:
  • Fixed grenade clipping around AC unit at B-site
  • Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
  • Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
  • Improved collision of sliding door meshes at Ramp
Anubis:
  • Added and removed a ladder near boost spot by T spawn
  • Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
  • Clipping improvements
  • Fixed some disappearing mesh
 
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