Release Notes for 2/28/2024

CounterStrike2

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2024/02/17
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[杂项]
  • 现在玩家在冻结时间内重新连回服务器后的出生点不再随机确定 出生点序列现在在地图开始时配置,并在回合备份文件中保存/恢复
    • 官匹服务器中,在冻结时间内断开连接并重新连接的玩家将在该回合开始时被分配的出生点重生
    • 社区服务器中,在冻结时间内断开连接并重新连接的玩家将在该回合队伍五个出生点的其中一个点重生
    • 当回退回合备份文件后,玩家将在该回合开始时的原始出生点出生(推荐在比赛断开连接/重连设置中使用)
  • 修复了在技术暂停期间多次断开连接和重新连接后会出现黑屏的问题
  • 修复了玩家断开连接和重新连接到竞技比赛时将与bot出生算法产生错误交互的问题
  • 修复了MVP音乐无法播放或同时播放回合结束音乐的一些情况
  • 修复了死亡竞赛中将热身时的击杀计入治疗针奖励和电击枪得分奖励的问题
  • 修复了切换低帧率时玩家比正常状态下跳的更高的问题
  • 修复了武器更换有时被服务器忽略的情况
  • 修复了烟雾阴影渲染问题并改善了性能
  • 修复了Linux系统中按Alt+Tab键导致游戏崩溃的问题
  • 修复了某些因编译着色器导致帧速率出现不稳定的情况
  • 改进了由于数据包丢失或客户端帧速率问题导致用户输入无法及时到达服务器时的行为
  • 调整了夜间模式音乐盒集中的各种音乐盒提示(ISOxo,Knock2,以及TWERL 和 Ekko & Sidetrack)
  • 修复了由于SDR选择了无效路由导致部分北美玩家总是无法接受欧洲服务器的匹配问题
  • 因自杀次数过多被踢出官方竞技服务器的玩家现在将获得竞争冷却时间
  • 调整了跟踪玩家空闲状态的逻辑,以排除回合冻结时间和暂停时间
  • 小鸡不再与掉落的武器互动
  • 工具视窗中不再出现狙击手瞄准镜涂层


[地图]
  • 调整了阿努比斯、炼狱小镇、荒漠迷城、核子危机、死亡游乐园和殒命大厦地图优先模式和竞技模式下的出生点位置的优先级

炼狱小镇

  • 修复了社区反馈的地图和脚踏车模型的间隙
  • 提升了香蕉道木板处胶合板的高度以完全覆盖头部
  • 在香蕉道和A包点的地面移动时更顺滑
  • 提高了拱门的拱顶
  • 移除了书房附近拱门处的长凳
  • 移除了下水道附近的施工标识


[创意工坊]
  • 修复了CS工坊工具中光照贴图分辨率上限为4k的问题
  • 更新了印花检视,以支持与0.1磨损的印花刮除增量相匹配
  • 为项目编辑器中的闪亮印花新增粗糙度纹理
  • 更新了印花功能的帮助系统


[ MISC ]
  • Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
    • In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
    • On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
    • When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round
  • Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout
  • Fixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm
  • Fixed some cases where MVP music would not play or would play over round end music
  • Fixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus
  • Fixed players jumping higher than normal when toggling low framerate
  • Fixed an instance of weapon switches sometimes being ignored by the server
  • Fixed smoke shadow rendering issues and improvements to perf
  • Fixed a bug where the game would crash on Linux while alt-tabbing
  • Fixed some cases where a frame rate hitch would occur due to compiling shaders
  • Improved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues
  • Adjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)
  • Fixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route
  • Players who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown
  • Adjusted the logic tracking player idle state to exclude round freezetime and timeout periods
  • Chickens no longer interact with dropped weapons
  • Sniper scope overlay no longer appears in tool viewports (such as Hammer)


[ MAPS ]
  • Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.

Inferno

  • Fixed community reported gaps in map and Trike model
  • Raised plywood at top of Banana to cover head visibility
  • Smoothed ground movement in Banana and Bombsite A
  • Raised Arch exit towards Mid (or "Raised arch in Arch")
  • Removed bench at Arch near Library
  • Removed construction cone at Underpass


[ WORKSHOP ]
  • Fix lightmaps being capped at 4k resolution in CS2 Workshop Tools
  • Updated sticker inspect to support wear in 0.1 increments to match sticker scraping
  • Added roughness texture to foil stickers in the Item Editor
  • Updated help system for new sticker features
 
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